I played for like 20 minutes, it looks super complete & super interesting, but (it could be only my point of view) but it felt too "unorganized"
There is too much to see, to check, it's not super intuitive, you need to click for exemples the upgrades 2 times to see if you can afford them, the money you earn is not super clear at first.
There is tabs that are most of the time useless but still taking the same place as the most important tabs, there is A LOT of information that are not necessary, and some informations that are not really easy to find or unable to find (like, when we get vault, it says the bonus from vault stays one run, but they don't disappear? I don't get it?)
And the MAIN pain point is in-game, it's too much, too much colors, too much CRT, too much things flyings, sometimes it's just "ambiance" sometimes it's really bullets, sometimes it's just I don't know, I mean, it might be just my opinion, but I play a lot of nervous incremental games and this one felt SUPER interesting & complex, AND I LOVE THAT, but too hard to enjoy.
That actually is good feedback yeah. I started off making this as a more casual incremental game and I thought it might be boring so I kept adding more "exciting/fun" stuff and it kind of turned into a more fast paced shooter. I think the problem was that I just thought it was a bit too boring before.
As for the tabs , yeah I think in the full game I will gate them so they unlock the more your power level increases, and add more unique rewards to them.
The bonuses that you get from opening the caches should only work for one run and the cache should be consumed.. I'll have to double check that.
It might work as intented, but at least I didn't knew if it's used, or at least the player feedback isn't super clear, I mean it all repoint to the "THERE IS TOO MUCH TO SEE" but could be only my POV, otherwise I know for a fact even if I didn't explored the whole game it's pretty dope, but yeah super great project I love it, it might be a me thing but if it get a little bit easier to "watch" I would defo play it again
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Looks and feels pretty damn good if I do say so myself
I played for like 20 minutes, it looks super complete & super interesting, but (it could be only my point of view) but it felt too "unorganized"
There is too much to see, to check, it's not super intuitive, you need to click for exemples the upgrades 2 times to see if you can afford them, the money you earn is not super clear at first.
There is tabs that are most of the time useless but still taking the same place as the most important tabs, there is A LOT of information that are not necessary, and some informations that are not really easy to find or unable to find (like, when we get vault, it says the bonus from vault stays one run, but they don't disappear? I don't get it?)
And the MAIN pain point is in-game, it's too much, too much colors, too much CRT, too much things flyings, sometimes it's just "ambiance" sometimes it's really bullets, sometimes it's just I don't know, I mean, it might be just my opinion, but I play a lot of nervous incremental games and this one felt SUPER interesting & complex, AND I LOVE THAT, but too hard to enjoy.
Hope it helps !
That actually is good feedback yeah. I started off making this as a more casual incremental game and I thought it might be boring so I kept adding more "exciting/fun" stuff and it kind of turned into a more fast paced shooter. I think the problem was that I just thought it was a bit too boring before.
As for the tabs , yeah I think in the full game I will gate them so they unlock the more your power level increases, and add more unique rewards to them.
The bonuses that you get from opening the caches should only work for one run and the cache should be consumed.. I'll have to double check that.
It might work as intented, but at least I didn't knew if it's used, or at least the player feedback isn't super clear, I mean it all repoint to the "THERE IS TOO MUCH TO SEE" but could be only my POV, otherwise I know for a fact even if I didn't explored the whole game it's pretty dope, but yeah super great project I love it, it might be a me thing but if it get a little bit easier to "watch" I would defo play it again