
Asteraid (Demo)
Asteraid is an arcade shooter inspired by the classic game but with modern twists. Its a mix of classic arcade gameplay with roguelite elements. As well as physics based fun like gravity wells and wormholes.
- 15 Levels with different types of asteroids and hazards
- 5 bosses with unique attack and mechanics to learn
- 5 types of asteroids (normal,armored,elite,phased,tethered)
- Gravity wells, black holes and wormholes
- 9 Power-ups randomly dropped by enemies
- Side-mission - Defend the stranded ship
- High score and combo scoring system
- Upgrade system (every 1000 points you get a choice)
- Persistent player progression with cosmetics to unlock
- Game completion rewards (permanent pet, enhanced bullets)
- Boss cosmetic unlocks (ship skins , engine trails)
- Endless waves mode
**running desktop resolutions higher than 1920x1080 will cause low framerates, im looking into this now**
The demo contains the first 6 levels including the first boss.
The sound/music is set to 0 volume by default as the sound effects aren't complete yet, but if you want you can increase the volume and have them on.
Future developments:
- Local PVP mode
Controls - Keyboard and gamepad are supported:
- AWD: movement
- spacebar: fire
- enter: power-up
- P: pause/options
Recommend Requirements:
*This is not meant for mobile phones*
- CPU 3 Ghz upwards
- Nvidia 1060 / RX 570 upwards (onboard GPU wont cut it)
- 4GB RAM upwards
The game uses webGL to render the post processing effects, but you can turn it off in the options menu. The game runs natively at 1280x720 but will upscale to your fullscreen resolution, however the game itself will still be 1280x720. This is for optimization reasons mainly but it also gives the retro CRT blurry old feel.
About me
I started programming games in DOS in the mid 90s using Assembly, c++ and QBASIC. And re-creating the classic game of asteroids was something I always enjoyed doing to learn a new programming language. After a very long break from game dev I decided to create a more modern version with progression, reward systems and boss mechanics to make it more challenging. But I still wanted the game to have a retro CRT monitor style visual theme.
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